Hello, I’m new here. We on our studio are going to buy some Unity licenses, as we are moving from XNA to Unity. Everything has being going perfectly fine, except for a few bugs that sure are slowing our development.
First thing, I cannot send the full project to the Unity Bug Report tool because our project is 900mb+ and the tool bugs (I let it upload for at least 3 hours at 50kb/s upload, then it just closed and told me it couldn’t send).
The problem is, Unity crashes with an Access Violation. It crashes when I update a script. Sometimes, meaningless changes, like changing a sign, already crashes it. You can see it, as the Engine is recompiling my source it lags and closes. Sometimes (now rarely) it just works. But it’s getting really annoying, every simple change the editor falls.
(As I was writing this article, to get the debug files it took me 6 tries to make the Editor open.
At first, this happenned primarily on Particle Systems, and mostly randomly.
I have already bugged the editor before, but not like this. I’ve seen some methods that cause the editor to crash, but I just stopped using it.
The link to my SinInfo.txt file: https://dl.dropboxusercontent.com/u/14675887/unity/sysinfo.txt
And my error.log: https://dl.dropboxusercontent.com/u/14675887/unity/error.log
I’m running the newest version of Unity, 4.2.1f4 and I have decent hardware, it should be running fine (how it was when I first tried it).
Any help is appreciated! Thanks for reading it,
Lucas