Hello eveyone,
first time creating a thread in this community.
Anyways, I recently updated the UnityAds assets, since ads were not showing on my device.
After updating it worked normally again, however for whatever reason it showed me a real ad, so I quickly closed my app.
However, testing mode is clearly set to “true” so I don’t know why that happened.
I have now registered my device for testing, so sth like this won’t happen in the future again.
But just to make things sure, setting it to true should usually result into test ads, correct?
Advertisement.Initialize (gameID, true);
And did I violated the terms of service now, by watching a real ad even though the project is not released yet?