Accurately lob an object at a target

So let me lead by saying that my math is not exactly my most powerful skill. I’ve done a little bit of googling and haven’t really found a good solution for how to accurately lob an object at a stationary target using the physics system. I’ve seen people resort to tweening the object in order to get a behavior like this. However before I just gave up and decided to use a tweening solution I figured I would post a question and ask how one would go about doing something like this using the built in physics system?

If you are using a kinematic rigidbody that isn’t effected by gravity, you can use the quadratic Bezier Curve equation

You just have to convert it to code, which isn’t bad. I’m pretty sure you can google some Bezier Curve function in c# or something. Basically you choose the start point, destination point, and a height point. And just plug in ‘t’, which is between 0 and 1. When t is 0, you’ll be at the start point. When t is 1, you’ll be at your destination.