Acess other Script Variables

Hey guys ive been kinda stuck for a couple days now

i got SceneLevel1 with a script called ScoreLevel1,js

in ScoreLevel1.js i got a variable

#pragma strict

public static var score : int = 0;

public var scoreText : GUIText;

function Start () { }

function OnTriggerEnter(obj :
Collider)

{ if(obj.gameObject.tag == “Points” && !ch_ControllerJS.score)

  {

  		if(score < 3 )

  	{

  	Destroy(obj.gameObject);

  	score += 1;

  	scoreText.text = "Stars : " + score;

  	print("Star Collected");

  	}

  	else

  	{

  	Destroy(obj.gameObject);

  	scoreText.text = "Stars : " + score;

  	print("Already collect 3 Stars on this Level");

  	score = 3;

  	}

  }

}

function Update () {

score = score;

}

I want to get the value of

function Update
score = score;

And Show it on another scene with a diferent script

this is what ive tried but unsucefully

#pragma strict

function Start () {

}

function Update () {

var ScoreLevel1: ScoreLevel1 =
GetComponent(score);

 score = score;

   }

its the first example on http://docs.unity3d.com/412/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

You made score a public static variable, so you can’t grab a hold of it using GetComponent(score);

What you do is something like :

otherClassScore = ScoreLevel1.score;

When you make public static variables, you reference them from the class instead of an instance of that class.