Acessing Scripts in Assets folder using .dll

Hi,
I am creating a dll file for my AI engine.But i would love to acess other script as well

Is it possible to acess a script (say “Player Health Script” in Standard Assets Folder) from a dll project (which is inseide Unity Plugin folder)

if so would anyone be kind enough to guide me to do this

Thanks

Since the DLL is compiled without knowledge of the scripts in the Assets, you’ll have to use reflection. Here’s a good tutorial on using reflection.

Note that if you’re building for iOS, you’ll probably have to include a link.xml file so the scripts don’t get stripped from the build.