Now I know that Unity isn’t made to be an animation platform such as Maya or Blender - Though I still wonder if you can help me.
I’ve currently got a scene set up that I can no longer record the playback of the scene with animations in real-time. Thus I’m wondering if anyone knows how/if I can render the playback slower ( or even frame by frame) to get the result of it looking as smooth as possible.
Sorry, might have not made my self clear enough. Is there a way of pre-loading the scene so it’s not steaming assets or rendering the animation of the camera frame by frame.
TBH all I’m looking for is a way to achieve a high frame-rate with high poly assets.