[ACHIEVED] Rendering An Animation

Hey,

Now I know that Unity isn’t made to be an animation platform such as Maya or Blender - Though I still wonder if you can help me.

I’ve currently got a scene set up that I can no longer record the playback of the scene with animations in real-time. Thus I’m wondering if anyone knows how/if I can render the playback slower ( or even frame by frame) to get the result of it looking as smooth as possible.

Thanks,
Hawx

Can u explain more in detail.
Just Go to asset store and you find many more cut scene editor asset.

Sorry, might have not made my self clear enough. Is there a way of pre-loading the scene so it’s not steaming assets or rendering the animation of the camera frame by frame.

TBH all I’m looking for is a way to achieve a high frame-rate with high poly assets.

Steaming assets And high frame-rate two different things.

Yeah, sorry. Don’t have much time on my hands to learn everything atm - anyway I just rendered it as stills and rendered a mp4 from them…

So yeah - problem solved.