Hey!
I’m writing my thesis titled ‘Investigation of Dynamic Acoustic Space Simulation in First Person’ alongside this I will be developing my own algorithm. I wanted to know about the techniques / algorithms within the Unity engine for their environments. Such as wave propagation, manipulation of Early Reflections Late Reverberations etc. Any help would be thoroughly appreciated.
Thanks for your time and best regards,
Rob Tyler
*I have posted this thread within the ‘Ask A Question’ and ‘Unity Support’ sections of the community as well as in here hoping to probe some answers ![]()