Hey guys, I’m putting together a profile for my next Playmaker kit. This is going to be my most ambitious project yet. I’ve been waiting a long time to tackle this particular genre and finally the time has come! I will need everyone’s input so that I can decide which features will make the cut and in what order.
The idea is to create an Action Adventure RPG / Hack 'n Slash / Dungeon Crawler type framework. I want it to be easy to use, full of customization options, and feature tons of potential replay value. I want people to be able to quickly and easily put together their own stories and adventures in a sandbox style development environment.
I’ve made a quick list of what I would like to include in the kit:
Melee, Ranged, Magic and Support Combat
Hp / Mana / Energy system
XP and Leveling
Character Stats
Enemy AI
Aggro Radius
Friendly AI
Enemy and Ally Pathfinding
Mobile / Gamepad / PC Controls
Cross Platform Photon Mutiplayer
Local Multiplayer
Local Split Screen or Shared Screen
Loot Drops
Inventory
Gear Slots
Gear Stats
Weapon Stats
Chests
NPCs
Dialogue
Quests
Currency
NPC Shops
Save / Load
Puzzle Interactions (Pushing Blocks etc.)
Minimap
Character Creator
Crafting
Randomly Generated Level Layouts
Let me know what you think, now is the time to share! If there is anything you would like to see added or something on this list that you think isn’t necessary please share. I am pulling inspiration and features from many different games and genres, so if you have any game suggestions or an idea as to what genre this kit would fall into exactly, I’m listening!
I plan to start with basic movement and combat. Multiplayer will be integrated from the beginning, this way anyone can hop into the latest webplayer build and play test new features with myself and others.
I do realize that taking on this entire list would be madness, so I will likely cut this list in half or more for the sake of actually being able to execute and deliver a kit in this lifetime.
This is the beginning of what will be my WIP thread, my next post will in fact have the first screenshots and a webplayer demo. if you have a better place for this I’m listening. Either way, thanks for the bump zenGraden!
Sounds super ambitious Graham.
Probably don’t need to tell you - but try to set short term goals with measurable outcomes for yourself. I’m sure you have a good road map for all those game play elements which will be helpful gauging progress.
Did you start on this prior to releasing the 3D runner?
What is your estimate timeframe for completion?
Would a bestiary be a good fit for the concept you’re planning? Not to add any additional complexity onto your plate.
Good luck bud!
I totally agree with you, I’d probably even say it is overly ambitious. The idea behind sharing this so early on in the process was to get peoples opinions so that I can cut out any unnecessary features, or at least focus on the more important ones for the time being.
I should point out that this is more of a “dream list” for me, I will likely cut this list in half or more for the sake of actually being able to execute and deliver this kit in our lifetime.
I actually didn’t start any work on this before finishing the runner, but I’ve been thinking about it for over a year and imagining how epic it could be. A bestiary may be a little overkill, however I will be opening my Trello board to the public once I am far enough in. As for the time frame, I cannot say. I am doing some contract work for the time being, so I won’t be diving in head first just yet.