Action based continuous move provider not working in build

Hey,

I am developing a VR game using the XR interaction toolkit and the new input system. I am using Oculus Quest 2.

Everything works properly inside Unity editor, but in the build the continuous move provider starts strafing the player. I checked with logcat, and when at resting position, the left controllers joystick always gives an input vector of (-0.7, 0.7).

The issue is not with the device since all of my team members have the same bug. I don’t really know why this is happening, and would appreciate help with it.

I’m not sure what that could be happening either, and it should be the same between the editor and a standalone build. If you have a reproducible example to demonstrate the bug, please report it using Help > Report a Bug in the editor so we can get it fixed.