Hey,
I am developing a VR game using the XR interaction toolkit and the new input system. I am using Oculus Quest 2.
Everything works properly inside Unity editor, but in the build the continuous move provider starts strafing the player. I checked with logcat, and when at resting position, the left controllers joystick always gives an input vector of (-0.7, 0.7).
The issue is not with the device since all of my team members have the same bug. I don’t really know why this is happening, and would appreciate help with it.