Action bindings are empty when supported devices has entries

Project Settings > Input System Package > Supprted Devices

I have:
Mouse
Keyboard
Pen
Gamepad

Create Input Actions > edit. Try binding anything …

Is it just me :eyes: … or is that a bug?

I have the same issue

After playing around all day, I found two temporaly solutions:

  1. Delete .inputsettings.asset
  2. Use the Control Scheme on the Action Map tap, but it’s harder, you’ll need to create a control scheme for each dive and switch between them when you are appling the bindings because it wont let you do the binding if all schemes are checked.