Just doing some early work on an action RPG game. Mostly testing models and pipeline (ZB4 to C4D11 to Unity3) at this point. So far only a windows build (as I’m using beta, and I’m not sure the right way to package a Mac build).
http://www.preik.net/unity3d/hacknslash.zip
Not much to do but wander around a small area, and possibly be chased by some very simple tracking monsters (who can’t really do anything to you yet).
Looks good.
Only thing is, and this is from a perfectionist, is your fire’s too “white” at the bottom. Adjust transparency or change the color a bit to create a more realistic fire.
Thanks! The fire though is just standard unity assets I plunked on there…I will try and mess with them though.
The mountain of rocks looks awesome and so real. How did you make it look so good?
Thanks! I used ZBrush, though the funny part is I was actually painting with bark textures. The cliff took maybe 40 minutes to do I think.