Action with 2 interactions, action canceled is not called

Hi everyone.

First of all, Im trying to start with new input system and it really looks great for me, so thanks for Your hard work!

I stuck with assigment of two interactions to one button, at the moment all .performed action works, but .canceled action seems to work only for PressInteraction, for HoldInteraction its never called. I mean for just click I got .canceled called but if hold button longer i wont get any .canceled called after relase.
I can add just relase button action to find when hold is canceled but it seems like not proper solution.

Iv readed thread :

And Rene-Damm posted code with assigment to canceled in HoldInteraction, so it should work and I have no idea what I missed.

Thanks for any help

Input actions set like in attachment (just add Navigation to Player in Unity generated asset).

private void Awake()
    {
        inputControll = new Test();

        inputControll.Enable();

        inputControll.Player.Navigation.performed +=
            ctx =>
            {
                NavigationCanceled(ctx.ReadValue<float>());

                if (ctx.interaction is PressInteraction)
                    SetNavigationPoint(ctx.ReadValue<float>());


                if (ctx.interaction is HoldInteraction)
                    FollowPointer(ctx.ReadValue<float>());
            };
     

        inputControll.Player.Navigation.canceled +=
            ctx =>
            {
                if (ctx.interaction is PressInteraction)
                    NavigationCanceled(ctx.ReadValue<float>());


                if (ctx.interaction is HoldInteraction)
                    FollowCanceled(ctx.ReadValue<float>());
            };


    }
I found solution: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/Interactions.html#default-interaction Mean it work like it should work and I just need some flag to set if follow started and turn it off when button is relased, or try to write custom interaction.

do you mean hold the button and release before the performed triggers? if the hold interaction is performed, it shouldn’t be canceled anymore