I’m new to this. Just a heads up in case this is a non-issue.
I’ve followed along with the dead simple example given in the video Introducing the new Input System - Unite Copenhagen, and can’t get the Player Input Manager to work properly. It looks to me like the problem is that keyboard/mouse actions are not automatically assigned to an “implicit User” as Rene Damm called it in the video. Here’s what it looks like after I’ve pressed a few buttons on both keyboard/mouse and an xbox controller:

Every time I press a keyboard button, a new Action appears, but it’s not assigned a User. Only when I press A on my xbox controller, a User appears. Also, as you can see, a Player GameObject joins the scene on every key press.
If I don’t use the Player Input Manager and instead have two copies of the Player prefab in the scene, they get assigned a User each, and I can trigger Move with my xbox controller and keyboard/mouse seperately, just as expected.
I haven’t done anything with the Player Input Manager other than just drag the prefab into it. Anyone have any advice for how to get it to work?
