Hey Folks,

I’m having a heck of a time importing Actions made in Blender (currently version 2.68). I’ve used multiple versions of Blender, made test files and tried to import them. In any case, I’m only getting the default animation, that is the animation on the default timeline. None of the other actions are seen in Unity, as clips. I’ve tried multiple object types… while an Empty would be ideal. I’ve tried geometry, as well as, a single armature bone. I think this used to work in later versions of Unity 3. I have not seen this working in Unity 4 however, I’m using the latest version (4.2). Keep in mind, these are “simple” animations, not a part of rig. Just simple translate, rotate, animations on simple objects.

I know I could have multiple files, all using the default timeline, grin and bare it. But, I’m a bit of a neat freak. One file would be awfully nice, and clean.

Any ideas?

Under the model’s inspector properties, try using “Legacy” under the Rig Tab, and Make sure that under the “Animation” Tab, you are clicking the ‘+’ button to add your animations and set the frames accordingly.