Wow, a very solid package. I liked the demo. A few minor things I would add:
Automatic counterattack system. When a character does nothing (not moving, casting, attacking), and gets attacked, he automatically begins attacking its attacker.
Crits. Maybe they exist, but I didn’t see them. Like 5% for double damage, or so.
Picture selection. So the party’s pictures are in the upper left corner, and you can select them by tapping on that instead on the character. Also HP and stuff gets visible there.
A very minor thing, but I found it very convenient, that when dragging a character to a monster, the line changes to red, and when targeing a heal, it gets to green instead.
Are you doing a game by the way? I would be very interested in one, as I loved Battleheart and I could definitely do some cartoony monsters and effects. I should think about it a bit more, as this is just a sudden idea, but if you are interested, you can write me to kalamona01 at gmail dot com. You can check my works in my sig.
Does this come with the GUI-related graphics code, i.e, the ring (for selected object) below the selected character, the health bar etc? Can they be customized?
This looks very nice. I only suggest (as a fellow asset developer) that the price is a “bit” high for a first release. Generally, assets are intrduced with a lower “launch price” and then the price is raised when you get a following.
Also, its a good idea to release for Unity 3.5 since many people have purchased the Pro version of Unity 3.5 and cannot afford the upgrade right now. Just get a copy of Unity 3.5, and publish from there.
Looking forward to purchasing this some time soon.
This would make some cool little mobile games but it has a way’s to go. I use Unity 4 so I do not mind the version. But the start price is a bit high for the features. It would be nice to see this grow though. This would be a must buy just to have a fun framework to have at the start if it were cheaper.
Hi, Really Nice Asset, I bought the asset and I`m trying to implementing to my game, but I have couple of problems… First: I need the camera follow each Character so I Added Smoth Follow to camera and Character for target, but the problem, is the GUI shows separated from character, and the Health bar run faster than Character, and the selection point is under Heatlh Bar and not over the Character, Can you give me some advice on how to solve this?, thank you!!!