ActionStrategy Starter Kit

ActionStrategy Starter Kit

Available on the Asset store

This project is ActionStrategy tutorial for Unity Easy to use and modified.A beginner can easily to understand and can apply

This package includes:

  • Action Strategy Combat
  • Simple AI
  • Skill System
  • Job System
  • C# Script

Features:
-Mobile Support
-Touch Controller
-Custom Editor Script

Web Demo : here
Video : here
Asset store

Contact : dreamdevstudio@gmail.com
Fanpage : Redirecting...

Wow, a very solid package. I liked the demo. A few minor things I would add:

  • Automatic counterattack system. When a character does nothing (not moving, casting, attacking), and gets attacked, he automatically begins attacking its attacker.
  • Crits. Maybe they exist, but I didn’t see them. Like 5% for double damage, or so.
  • Picture selection. So the party’s pictures are in the upper left corner, and you can select them by tapping on that instead on the character. Also HP and stuff gets visible there.
  • A very minor thing, but I found it very convenient, that when dragging a character to a monster, the line changes to red, and when targeing a heal, it gets to green instead.

Are you doing a game by the way? I would be very interested in one, as I loved Battleheart and I could definitely do some cartoony monsters and effects. I should think about it a bit more, as this is just a sudden idea, but if you are interested, you can write me to kalamona01 at gmail dot com. You can check my works in my sig.

Thanks for your interest. We acknowledge what you already suggested. We will be adjusted in the next version.

your work very perfect. I like it. :stuck_out_tongue:

Thanks for the advice.

How is pathfinding done? Can it use the native unity navmesh or does it require a third party pathfinding solution?

Does this come with the GUI-related graphics code, i.e, the ring (for selected object) below the selected character, the health bar etc? Can they be customized?

In this project we don’t use pathfinding, but it can use (need edit script if use pathfinding).

If you interest to use pathfinding. you can send pm or e-mail to us.

email : dreamdevstudio@gmail.com

Yes , Can customize graphics GUI. (Health bar,ring,skill icon)

Here is GUI editor in inspector

This looks very nice. I only suggest (as a fellow asset developer) that the price is a “bit” high for a first release. Generally, assets are intrduced with a lower “launch price” and then the price is raised when you get a following.

Also, its a good idea to release for Unity 3.5 since many people have purchased the Pro version of Unity 3.5 and cannot afford the upgrade right now. Just get a copy of Unity 3.5, and publish from there.

Looking forward to purchasing this some time soon.

+1

This would make some cool little mobile games but it has a way’s to go. I use Unity 4 so I do not mind the version. But the start price is a bit high for the features. It would be nice to see this grow though. This would be a must buy just to have a fun framework to have at the start if it were cheaper.

Thank you for any suggestion :wink:

Now we discount this package from 40$ to 25$

Hi there,

I tried following the instructions to create a new scene with this kit and I am missing a step when trying to get the monsters to spawn.

NullReferenceException
UnityEngine.Transform.get_position () (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineTransform.cs:27)
EnemyManager+c__Iterator2.MoveNext () (at Assets/ActionStrategy Kit/Scripts/Gameplay/EnemyManager/EnemyManager.cs:81)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
EnemyManager:Start() (at Assets/ActionStrategy Kit/Scripts/Gameplay/EnemyManager/EnemyManager.cs:31)

Does this look familiar at all? Could you tell me what step I missed?

Hi, Really Nice Asset, I bought the asset and I`m trying to implementing to my game, but I have couple of problems… First: I need the camera follow each Character so I Added Smoth Follow to camera and Character for target, but the problem, is the GUI shows separated from character, and the Health bar run faster than Character, and the selection point is under Heatlh Bar and not over the Character, Can you give me some advice on how to solve this?, thank you!!!