Activate and Deactivate Animations

Hi!

Basically what I want is to activate and deactivate my characters jet pack with one button press.

However, I also have a “hover” animation which needs to play after the jet pack is activated and then stop playing when the jet pack deactivates.

When I play these animations I also need to stop the “idle” animation which is playing when the character is grounded :confused:

Any help would be amazing as I am really stuck!

Thank you so much in advance :smiley:

this is my answer on how to play the animation…

var object : GameObject;

function OnGUI(){

if(GUI.Button(Rect(X,Y,x,y),“JETPACK”){

object.animation.Play(“JETPACK”);

}

something like this…

u could change it to other triggers like…

if(Input.GetKeyDown(“Space”)){

object.animation.Play(“JUMP”);

}

something like that…

@_____@