Activate collider after animation starts

First suggestion would be to post your relevant code directly onto the forums. Read this page, if you’re not sure how to do that (which it seems you’re not): Using code tags properly

First, one idea is that you can have your player be the one that determines/deals the damage (not the other hit object taking it, if that makes sense). This way you can get the animation info from the player.

You have a few options for the animation, I think.
1 - One, on a hit (trigger/collision) , check if the animation is in the attack state (or whatever it’s called).
2 - I’ve never used it personally, but use the animation behaviour to set a bool when you enter the state, and set it back to false upon exit. Use this bool to determine if you’re “attacking”.

Side option, one I think I’d use but never actually have … Is to check your ‘strike’ area/angle when you attack, and deal damage to relevant targets if they’re visible/in range/etc… This would mean the collider isn’t even relevant, if that makes sense.

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