Activate desactivate canvas with c# (590960)

I turn on and off the canvas but I just:

public bool menu = true
public bool otherscene = false;

public void SceneMenu () {
menu = true
otherscene = false;

}

but it will not know how to say it or attach the canvas

Do something like this:

        GameObject.Find("YourCanvasName").GetComponent<Canvas>().enabled = false;

You also need to use:

using UnityEngine.UI;

at the start of your script.

thanks so much :slight_smile: