Hello, is it possible to activate the PlayerSettings in game? I would like to display it to users when they click a settings button.
Note that the game is windowed and the overall thing is more application-like than most games. It makes sense to show the player settings as a separate OS styled window.
Cherno
2
PlayerSettings inherits from UnityEditor, which you can not include in a Build, so no, it’s not possible.
There seem to be workarounds, however.