I try to setup a CI for our Unity powered app.
The activation commands looks like the following:
/Applications/Unity/Unity.app/Contents/MacOS/Unity \
-quit \
-batchmode \
-nographics \
-serial 'xxx' \
-username 'xxx' \
-password 'xxx'
The command returns without error.
However it seems the license it not activated at all.
Build:
/Applications/Unity/Unity.app/Contents/MacOS/Unity \
-batchmode \
-nographics \
-logFile ./unity-build.log \
-projectPath `pwd` \
-buildTarget ios \
-executeMethod xxx.Run \
-quit
fails with: Fatal error! Build target platform 'ios' is not a supported build target.
Locally that error was resolved when activating the license.
Can someone help out with activating the license on graphicless CI systems?