As the title said i want to activate a void update if with a UI button.
public class PauseMenuC : MonoBehaviour {
public GameObject PauseUI1;
public GameObject PauseUI2;
public GameObject MoveButtonUp;
public GameObject MoveButtonDown;
public GameObject MoveButtonLeft;
public GameObject MoveButtonRight;
public GameObject NormalShot;
public GameObject TrippleShot;
public GameObject Bessie;
public GameObject ShieldActivate;
public bool paused = false;
void Update () {
if (Input.GetKeyDown("p") && paused == false)
{
paused = true;
Time.timeScale = 0;
PauseUI1.SetActive(true);
PauseUI2.SetActive(true);
MoveButtonUp.SetActive(false);
MoveButtonDown.SetActive(false);
MoveButtonLeft.SetActive(false);
MoveButtonRight.SetActive(false);
NormalShot.SetActive(false);
TrippleShot.SetActive(false);
Bessie.SetActive(false);
ShieldActivate.SetActive(false);
}
else if (Input.GetKeyDown("p") && paused == true)
{
paused = false;
Time.timeScale = 1;
PauseUI1.SetActive(false);
PauseUI2.SetActive(false);
MoveButtonUp.SetActive(true);
MoveButtonDown.SetActive(true);
MoveButtonLeft.SetActive(true);
MoveButtonRight.SetActive(true);
NormalShot.SetActive(true);
TrippleShot.SetActive(true);
Bessie.SetActive(true);
ShieldActivate.SetActive(true);
}
}
}