Activating/Deactivating Hand during runtime (Handtracking enabled)

Hey, is there a proper way to deactivate any hand and activate it back later on using the oculus quest?
I tried deactivating the skinned mesh renderer of the hand prefab, but that seems to get enabled again and again automatically. Deactivating the whole gameobject works but when I activate it later, it doesn’t appear anymore.

Ah stupid me, wanted to post it into the VR Section, sorry for that!