Hi
Below is a script that I have to activate and deactive objects when Globals.PlayLevel is set (0 = inactive, 1= active). For some reason the objects list in the deactivation part of the script but not in the activation part. I’m at a loss as it’s the same code, but one of them isn’t listing the objects and the other is. If some one can help me that would be excellent
thanks
Immy
function Update () {
// what happens when the level is deactivated //
if (Globals.PlayLevel==0)
{
for(var go : GameObject in GameObject.FindGameObjectsWithTag(“ForestLevelObjects”))
{
go.active = false;
print (go);
}
}
// what happens when the level is activated //
if (Globals.PlayLevel==1)
{
Globals.PlayLevel=999;
for(var goo : GameObject in GameObject.FindGameObjectsWithTag(“ForestLevelObjects”))
{
go.active = true;
print (goo);
}
}
}