My build script contains a step for activating the unity license, which worked like a charm in previous versions. I recently upgraded to 2020.1.1f1.
The script:
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-logFile /dev/stdout \
-quit \
-batchmode \
-username "$UNITY_USERNAME" -password "$UNITY_PASSWORD" -serial "$UNITY_SERIAL"
Output:
[Licensing::Module] Channel doesn’t exist: “LicenseClient-root”
[Licensing::Module] Successfully launched the LicensingClient (PId: 28)
[SignatureVerifier] Application signature verification not supported on this platform.
[Licensing::Module] Successfully connected to LicensingClient on channel: “LicenseClient-root” (connect: 0.46s, validation: 0.06s, handshake: 0.00s)
[Licensing::Module] Connected to LicensingClient (PId: 28, launch time: 0.00, total connection time: 0.52s)
Entitlement-based licensing initiated
[LicensingClient] Licenses updated successfully
Segmentation fault
I’m using this docker image.