Is there any way to activate multiple scenes loaded with Addressables on the same frame? No matter if I use activateOnLoad = false and activate on the same frame, if I call handle.WaitForCompletion() on all scenes, if I use weird while loops to wait and sequentially call ActivateAsync, all will either pop an exception or freeze Unity. Is there really no way to do that?
Is there maybe a way I could load the scene data and then use SceneManager.LoadScene? Another method that I did not find? If the only way is through Addressables.LoadSceneAsync and it’s really impossble to activate multiple scenes on the same frame, it’s quite a big limitation in comparison to using the SceneManager methods.