Hello,
I would like to know if it’s possible to trigger the OnTriggerEnter event when I change the collider to IsTrigger = true (or another solution).
My situation :
- I have a fireball that has a collider (and a rigidBody)
- It collide with another object
- It change itself to trigger and start to expand
The problem : some objects don’t trigger OnTriggerEnter (because they already have collided !)
If I set the fireball collider from trigger from the start, it doesn’t detect itself if it collide with something (or is there a way to do that?)
PS : ask if you need more details, I’ll try to complete my question