Active / deactive parent

GameObject is active but a parent is inactive. Active state is now inherited. Change the parenting to get back the old behaviour!

how can i fix this ? I know that this is only a warning, but i have 28 warnings like that :confused:

If you simply dont need the parent sometime , keep the reference and set child transform.parent to null , then when you need it back set it to the reference you kept. Hope that help