Active Ragdoll 2d

How do I make a ragdoll stickman to balance like in Off The Sticks?

You create all parts separately: head, torso, limbs. You create an empty game object, then drag the individual parts into the empty. Next you want to equip each part with Rigidbody2D and 2D colliders. Then you connect hinge joints to the parts and use SetLimits to determine the hinge joint rotation capabilities. That’s all there is to it, your rag doll is ready for animation.

I did the first part, but I’m having trouble animating it by using physics, I want to give my game a look like in [Off The Sticks](http://) or Stick fight: The Game. There, the movement is controlled by physics, but the characters can walk and balance.

here’s a great tutorial I found