Active Stereoscopic 3D for Unity

Hi!
I’m working in a HP Z820 Workstation with 8 Gb of RAM; two NVIDIA Quadro 5000 in SLI; and a Xeon E5-2643 processor. Display system: four Optoma EW775 projectors and it was used the Mosaic Premium technology from NVIDIA so that people can disregard the 4 projectors and have a single desktop.

I’m working with a simulation created in Unity and i want to view it in 3D. For that i’m using the 3D Vision kit (version 2) from NVIDIA (http://www.nvidia.com/object/product-geforce-3d-vision2-wireless-glasses-kit-us.html), however i’m having a ghosting/crosstalk issue.

Can someone tell me if this plug-in http://u3d.as/content/dembeta-sl/active-stereoscopic-3d-for-unity/2Vt will solve my problem?

Thanks in advance!

This question is somewhat old, but I bought that plugin and it works great. Something to note however is that you have to turn the depth option (in the NVidia Control Panel under the stereoscopic 3D or the scroll wheel on the little hub that came with those glasses) all the way down to 0. If you don’t do this the drivers apply a transformation to the camera and as a result you’ll get ghosting and whatnot. Once you do this it works great.

Side note, it uses the Stereoskopix plugin as a backend for positioning the cameras. So you can with a little editing set it up to do anaglyph, Side-By-Side(SBS), and other formats for other 3D displays.

If you have other issues the guy who wrote it made a nice little FAQ. Active Stereoscopic 3D for Unity