Active stereoscopic is not working in 5.3.1p1

Hi,

I’ve got a monitor and a glasses that supports nVidia vision 2, set everything up and ready to jump into a stereoscopic world.
I’d found some compiled samples ( viking’s village at https://forums.geforce.com/default/topic/821850/3d-vision/unity-5-amp-3d-vision/1/ and plugin demo at Active Stereoscopic 3D for Unity) and they both run perfectly on my PC.

However, when i’m trying to make compile own scene, i see just a blue screen.
Color space is set to gamma, and Stereoscopic rendering is enabled, but if to check a Stereo 3D checkbox while running a compiled project, i can see only a blue screen (not even a skybox). If not to check that checkbox, i can see a scene properly, but obviously without stereo rendering.

Any suggestions?

After playing with different Unity versions, i had figured out that in 5.2.3p2 i can see a skybox in stereo mode. However, it seems that camera is flying forward at the high speed 0_0. In mono mode, camera stays on its place, but ofc no stereo.

Can anyone with stereo hardware, please, try this with “Stereo 3D” checkbox checked and unchecked?

https://dl.dropboxusercontent.com/u/91955054/32.rar

Here’s what i got in 5.2.3p2. Same level, but run with and without Stereo.

Stereo mode:

Mono mode:

Okay, after i created a new project in 5.2.3p1, i got stereo works, however i still have no idea what causes stereo not to work in 5.3.1p1, probably will check it again.

Did you ever figure this out? I’m having the same or similar problem in 5.3.4.

If I build with stereoscopic support in the free version, I don’t see anything. However, if I build the same project in mono (no stereoscopic) OR I activate a Pro license, it seems to work.

Hello !

I had about the same problem, i switched to Exclusive Fullscreen Modus and it works.

FYI, I can get stereo to work if I add -vrmode stereo to the command line manually. (5.3.5)

Seems like a bug to me.