my problem is simply:
how to active and deactive script from script?
i’ve try but not have found solution.
an example:
var myScript = GameObject.GetComponent(ScriptName);
function Start () {
myScript.enabled =false;
}
//rest of script.
but this launch my an error: The name ‘ScriptName’ does not denote a valid type.
i don’t understand what is my error.
The error is that you’re using ‘ScriptName’ rather than the actual name of your script.
–Eric
yes,but it launch same error.
i’ve a script called “motor” and i’ve this:
var myScript = GameObject.GetComponent(motor);
function Start () {
myScript.enabled =false;
}
//rest of script.
error: The name ‘motor’ does not denote a valid type.
i call this from other script.all 2 script are in same object.
the script i call is in C.