Actor::setAngularVelocity: Actor must be (non-kinematic)

hey guys, it looks like i’m getting some sort of physX error. when i click on the error it’s self in the console, it brings up windows explorer and points me at my project folder.

the error i’m getting is:

Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic!

Error in file : unitystuff\proj\external_sources\physx\novodex\SDKs\Physics\src\NpActor.cpp at line: 269

basically I’m trying to network.instantiate some physics objects that have a network view with an observed rigid body. on the computers that do not own a given spawned object, i have “use gravity” set to off and “is Kinematic” set to on.

this WAS working… and then all of a sudden, seemingly out of the blue, something happened. I’m not sure what i did.

any ideas as to what that might be??

many thanks.

either you made it kinematic in the editor or a script sets it as kinematic.

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