hey guys, it looks like i’m getting some sort of physX error. when i click on the error it’s self in the console, it brings up windows explorer and points me at my project folder.
the error i’m getting is:
Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic!
Error in file : unitystuff\proj\external_sources\physx\novodex\SDKs\Physics\src\NpActor.cpp at line: 269
basically I’m trying to network.instantiate some physics objects that have a network view with an observed rigid body. on the computers that do not own a given spawned object, i have “use gravity” set to off and “is Kinematic” set to on.
this WAS working… and then all of a sudden, seemingly out of the blue, something happened. I’m not sure what i did.
any ideas as to what that might be??
many thanks.