Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes!

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor’s mesh shapes! Please change mesh geometry or supply a tensor manually!

what does this mean? how do i find the offender?

Are you assigning a rigidbody to a plane? The plane has a mesh collider on it naturally, which has no depth. Remove it and put a box collider instead. That should fix the issue.

thanks. maybe, but it was something that was checked in and I just want to correct it. The warning doesnt help in finding the object as far as i know. And the server is not up.