I’ve imported a simple Unity 1.62 project into Unity 2.01 and got this error message that won’t clear:
Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
could you tell me how you solved it? I have same problem as well. I have a plane and attached mesh collider to it. I can not use box collider as it is axis alligned which can not solve my problem. Thanks