Actual size of game 5 times bigger then log file shows it should be

Hello everyone,

Recently pushed the first level of my game to an Android phone. In the log it stated that it was around 6mb which i was pretty okay with. When i checked it on the phone though it was 30mb. What is causing this and what can I do to fix it? Ive looked but not found anything great for instructions on what causes this and how to fix it. Any help is appreciated!

If you open the .APK file with a standard ZIP extractor you’ll be able to see exactly what resources it contains. It sounds like you’re not considering the size of the Unity runtime itself though which, from memory, is about 11Mb without stripping.