Ad-hoc licensing?

I’m evaluating Unity for iPhone and tried producing a build of an app using an ad-hoc profile. This app when installed on a provisioned device gives error when run.

Is ad-hoc licensing usable with a Unity app? This is important for us as we’re a distributed team and this is the way we pass around internal test copies of apps for review.

Could someone comment on if ad-hoc can be made to work and if not what are others doing for internal testing?

Thanks
Mark

I make ad-hoc builds all the time without any issues. The most likely culprit is Apple’s fantastic (read: horrible) provisioning system. Also, make sure you added an Entitlement file to the project, and that get-task-allow in unchecked.

Thanks - I use ad-hoc all the time for non-unity projects too. Think I missed the Entitlements.plist - duh…

Mark