I’m evaluating Unity for iPhone and tried producing a build of an app using an ad-hoc profile. This app when installed on a provisioned device gives error when run.
Is ad-hoc licensing usable with a Unity app? This is important for us as we’re a distributed team and this is the way we pass around internal test copies of apps for review.
Could someone comment on if ad-hoc can be made to work and if not what are others doing for internal testing?
Thanks
Mark