How do I add a time delay of 2 minutes between ads from popping up instead of everytime the player dies ?
Something like this? (not tested)
private float adLastShown = Time.time;
const float secondsBetweenAds = 120;
public void ShowAd()
{
if (Time.time < adLastShown + secondsBetweenAds)
return;
adLastShown = Time.time;
Advertisement.Show();
}
/Rasmus