after I add the ad mediation to an empty project it freezes Unity when I try to do a build for the Android
and if I try to use force resolve the resolver stuck on 0 % and I get this error
the same thing happen in my other computer
Win32Exception:
ApplicationName='C:\Unity\Myproject(9)\Temp\PlayServicesResolverGradle\gradlew.bat', CommandLine='--no-daemon -b "C:\Unity\Myproject(9)\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=C:/Unity/unityVer/2022.3.47f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=C:\Unity\Myproject(9)\Assets\Plugins\Android" "-PMAVEN_REPOS=https://android-sdk.is.com/;https://maven.google.com/" "-PPACKAGES_TO_COPY=com.ironsource.sdk:mediationsdk:8.3.0;com.google.android.gms:play-services-ads-identifier:18.0.1;com.google.android.gms:play-services-basement:18.1.0" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=7.4.2"', CurrentDirectory='C:\Unity\Myproject(9)\Temp\PlayServicesResolverGradle', Native error= The system cannot find the file specified.
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <b665a8ea08a24cdcbf55a3574a742718>:0)
System.Diagnostics.Process.Start () (at <b665a8ea08a24cdcbf55a3574a742718>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
GooglePlayServices.CommandLine+<RunAsync>c__AnonStorey0.<>m__1 () (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <31ddbb77ad66410c97138ec8b16c1d8f>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <31ddbb77ad66410c97138ec8b16c1d8f>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <31ddbb77ad66410c97138ec8b16c1d8f>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <31ddbb77ad66410c97138ec8b16c1d8f>:0)
System.Threading.ThreadHelper.ThreadStart () (at <31ddbb77ad66410c97138ec8b16c1d8f>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)