Adapt locomotion system IK to position hands in animation?

Has anyone ever used the functions provided by the locomotion system IK Solver to position different bones during upper body animations? For example, positioning the hands on certain points on a weapon during an aiming animation? I’m not exactly sure where to start.

1 Answer

1

Have a look in the old Unity 3rd Person Shooter demo. There is a script on the player titled “ArmIK”. That should be what you are looking for.