I have been developing a game for the Oculus Rift and found a great feature in Unity, where you can select the monitor or “adapter” in the command line using “unityGame.exe -adapter N” where N denotes the monitor, but this does not appear to work when used with Unity’s own pre-launch config dialogue?
Hi Unity I have raised this as a bug [Case 553515], and then had a play with an empty project and I think I have found the problem, when you build to DX11 the adapter -N feature does not work as advertised.