I made a first try with adaptive music. The work is still in progress but the main composition is done and I recorded a short video to explain what you could do with my work:
basically, i have prepared 4 seamless and synchronized loops, representing 4 states:
- background (no bass / drum, only "ambient)
- state 1 (bass+drums)
- melody 1
- melody 2
You can crossfades between states, depending on the state of your gameplay.
I did not have any particular game in mind, but I feel the style of music is quite “dark” and could work with platforms, puzzle, scrollers, casual games, etc.
There are also an intro clip (to be played if you want at the beginning of the stage) and 2 “breaks” clips. The break clips are used to switch between one of the previous 4 states and a fifth one, in which the melody is transposed. This is used, e.g., to hurry up gameplay or to represent some final stage.
You can use the same break clip to go back to one of the previous states (1-4)
The music is still in progress. I have to compose a “win” and “defeat” clip to be used at the end of the stage.
Any comment or suggestion is welcome!
I’m not a programmer so I cannot help in how to handle the clips in unity, but in my mind the 4 loops are played in sync and you just crossfade them. handling the intro and break clips may be harder but I will tell you exaclty how to properly time them.
I hope you will find soon this pack in unity3d asset store…
Meanwhile don’t miss the other assets I have on sale!