What is the solution to this problem?
[Adaptive Performance] No Active Loader was found. Make sure to select your loader in the Adaptive Performance Settings for this platform.
0x00007ff7a6ff8ded (Unity) StackWalker::GetCurrentCallstack
0x00007ff7a6ffdeb9 (Unity) StackWalker::ShowCallstack
0x00007ff7a7fe2ac1 (Unity) GetStacktrace
0x00007ff7a869cb9e (Unity) DebugStringToFile
0x00007ff7a5fcb6c8 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x00000146ccfb43ba (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x00000146ccfb422b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x00000146ccfb36ae (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x00000146ccfb334d (Mono JIT Code) UnityEngine.Debug:Log (object)
0x00000146ccfb3223 (Mono JIT Code) UnityEngine.AdaptivePerformance.APLog:Debug (string,object[]) (at ./Library/PackageCache/com.unity.adaptiveperformance@5.0.0/Runtime/Core/AdaptiverPerformanceLog.cs:11)
0x00000146ccfb0773 (Mono JIT Code) UnityEngine.AdaptivePerformance.AdaptivePerformanceManager:InitializeAdaptivePerformance () (at ./Library/PackageCache/com.unity.adaptiveperformance@5.0.0/Runtime/Core/AdaptivePerformanceManager.cs:605)
0x00000146cad9f8e3 (Mono JIT Code) UnityEngine.AdaptivePerformance.AdaptivePerformanceManager:Awake () (at ./Library/PackageCache/com.unity.adaptiveperformance@5.0.0/Runtime/Core/AdaptivePerformanceManager.cs:200)
0x00000146ad4da4f8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffdeabe4c1e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffdeab1d254 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffdeab1d3cc (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
0x00007ff7a6f11b34 (Unity) scripting_method_invoke
0x00007ff7a6eef8a4 (Unity) ScriptingInvocation::Invoke
0x00007ff7a6eef98e (Unity) ScriptingInvocation::InvokeChecked
0x00007ff7a6f923e6 (Unity) SerializableManagedRef::CallMethod
0x00007ff7a6ed6f2b (Unity) MonoBehaviour::CallAwake
0x00007ff7a6ed53c5 (Unity) MonoBehaviour::AddToManager
0x00007ff7a6eaff6f (Unity) ManagedMonoBehaviourRef::RebuildMonoInstanceFromScriptChange
0x00007ff7a6f94abb (Unity) SerializableManagedRef::SetScript
0x00007ff7a6b711c4 (Unity) SetupScriptForIManagedObjectHost
0x00007ff7a6b6a248 (Unity) AddComponentUnchecked
0x00007ff7a6b69b37 (Unity) AddComponentByPtr
0x00007ff7a6b6981f (Unity) AddComponent
0x00007ff7a6e0f186 (Unity) MonoAddComponentWithType
0x00007ff7a6016d77 (Unity) GameObject_CUSTOM_Internal_AddComponentWithType
0x00000146afff3cf4 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:Internal_AddComponentWithType (UnityEngine.GameObject,System.Type)
0x00000146afff3af3 (Mono JIT Code) UnityEngine.GameObject:AddComponent (System.Type)
0x00000146afff395b (Mono JIT Code) UnityEngine.GameObject:AddComponent<T_REF> ()
0x00000146cad9d9b3 (Mono JIT Code) UnityEngine.AdaptivePerformance.AdaptivePerformanceManagerSpawner:Initialize (bool) (at ./Library/PackageCache/com.unity.adaptiveperformance@5.0.0/Runtime/Core/AdaptivePerformanceInit.cs:28)
0x00000146cad9d1c3 (Mono JIT Code) UnityEngine.AdaptivePerformance.AdaptivePerformanceInitializer:InitializeSpawner (bool) (at ./Library/PackageCache/com.unity.adaptiveperformance@5.0.0/Runtime/Core/AdaptivePerformanceInit.cs:111)
0x00000146cad9cec3 (Mono JIT Code) UnityEngine.AdaptivePerformance.AdaptivePerformanceInitializer:AutoInitialize () (at ./Library/PackageCache/com.unity.adaptiveperformance@5.0.0/Runtime/Core/AdaptivePerformanceInit.cs:78)
0x00000146ad4f6a35 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x00007ffdeabe4c1e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffdeab1d254 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffdeab1d3cc (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
0x00007ff7a6f11b34 (Unity) scripting_method_invoke
0x00007ff7a6eef8a4 (Unity) ScriptingInvocation::Invoke
0x00007ff7a6b792bc (Unity) RuntimeInitializeOnLoadManager::ExecuteInitializeOnLoad
0x00007ff7a6b7e6d7 (Unity) RuntimeInitializeOnSceneLoadedBeforeAwake
0x00007ff7a6bd22a7 (Unity) CallbackArray4<int const ,AwakeFromLoadQueue & __ptr64,enum SceneLoadingMode,bool>::Invoke
0x00007ff7a6bd01f5 (Unity) LoadSceneOperation::CompleteAwakeSequence
0x00007ff7a6bd0ef0 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor
0x00007ff7a6bd1bde (Unity) LoadSceneOperation::IntegrateMainThread
0x00007ff7a6bd51fe (Unity) PreloadManager::UpdatePreloadingSingleStep
0x00007ff7a6bd591f (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
0x00007ff7a7e5f3c2 (Unity) EditorSceneManager::RestoreSceneBackups
0x00007ff7a7b594f6 (Unity) PlayerLoopController::EnterPlayMode
0x00007ff7a7b69cb6 (Unity) PlayerLoopController::SetIsPlaying
0x00007ff7a7b6d3b0 (Unity) Application::TickTimer
0x00007ff7a7fe876a (Unity) MainMessageLoop
0x00007ff7a7fed640 (Unity) WinMain
0x00007ff7a93d046e (Unity) __scrt_common_main_seh
0x00007ffe6ca7257d (KERNEL32) BaseThreadInitThunk
0x00007ffe6d9caa48 (ntdll) RtlUserThreadStart