Can I bake let’s say a 100 terrains or more? How would I go about that?
I get Can’t allocate a GraphicsBuffer bigger than 2GB, which used to happen to me until I lowered the terrain resolution, however they’re extremely low now so I guess that doesn’t help anymore beyond a certain number of neighbouring terrains?
The limiting factor is the triangle count of the scene. Terrains get automatically converted to meshes during baking, with a triangle count based on the resolution. One terrain with very high resolution, or many terrains with low resolution, it doesn’t matter - both setups can get you to the limit. This is due to a long standing engine-wide cap on graphics allocations. We are working on removing it, but I can’t give you an ETA. I’d also like to expose a separate resolution just for baking, to avoid tying it to the main terrain resolution.
Got it! Okay in that case ill just wait it out instead of trying to bang my head against it
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