Adaptive Tessellation in Unity ?

Will be ADAPTIVE tessellation in the farther versions of Unity?
All type:
Tessellation by using displacement maps, or
tessellation use for smoothing surfaces by inserting new vertices.
or both at same type, in adaptive way.

Thanks!

On Windows, it’s supported in D3D11 already.

Just in the pro? Or the standard version too? I don’t find the tessellation in material list, even if I check DX11.

And what about the other tessellation? Where can I find it?

D3D11 is supported in Unity standard. You have to import the Tesselation shader pack, via Assets → Import Package → Tesselation Shaders (DX11).

There is no other tessellation built into Unity.