For many developers, our only source of revenue is from ads (such as from websites now like Kongregate), however at the same time many users use ad blockers. I will admit, I use them too, but am considerate enough to turn it off on websites like Kongregate. I have gone to some websites, and they are able to detect if you are using an ad blocker and then kindly ask me to turn them off (which I always do), so I am thinking, what if we implemented that into our games? Would it be possible? There are sites with code such as http://adblockdetector.com/, but I’m not sure exactly how to implement it into Unity. Obviously we could simply put it as an initial splash screen but it would annoy those who do not block, and have less of an impact on others. Anyway, if anyone has any ideas, I think it would be a great additional tool for the community.
Actually a good idea. But you need to keep in mind, that content filtering software do evolve. http://adblockdetector.com/ do not work in my Firefox+Adblock Plus already. So if such script would be created - it should be constantly updated and supported for new versions of Adblock Plus etc.
Probably the best way to go, is to find company that already providing detection of content filtering enabled browsers on a commercial basis.
Looked around - this one actually works: Block Adblock — The Test page - Oli Warner
From what I have read, they generally work (such as the one above) except for users who use things like NoScript, which block everything. It says right on Wikipedia: Adblock Plus - Wikipedia
My only thought is that as far as I can tell it works, it would need to implemented into the website itself, not just Unity. But, if anything, it may be helpful for people’s personal sites. ![]()
Also, there is potential for backlash, but I feel that kindly asking wound not anger anyone, because it does not stop them from playing.
It’s a cool idea if it works, but nowadays you can’t rely on ad-supported model, it’s a terrible business model.
well, i guess it’s better than nothing.
Certainly, no one should rely on it, but when I share a game for free I still want to make the most off it I can, a little pocket money can go a long way. Perhaps blocker detection is a little too much, but giving that extra effort always helps.
I think as long as apps/games with ads download significant amounts of data without first warning the user, that’s a dick move. I currently pay $14 (USD) per GB for data; if a game is allowed to download hundreds of MBs of video-ads unchecked that can add up pretty quickly— and that’s funds going to the cell networks, not the software dev.
If you need to support your game with ads, fine, I understand. But if you — as an app developer — aren’t going to be truthful and courteous to your user — me — and tell me what you’re doing outside of my vision and why, then I’ll have no qualms with returning the favor and finding a way to play your free game ad-free.
@anon_97617829 : To more-directly address your idea, if you were to create something like that, it would certainly catch on— every ad-supported game dev wants as much as they can get. But users won’t be so fond of what you’re doing, and adblock tools will evolve to spoof ad servers delivering only blank (local) content instead of just blocking IPs/URLs. That struggle will probably go back and forth for a while, with most devs eventually settling on a solution that isn’t too involved, and most adblock-using users stepping up their tools when they really want to play a game, or just skipping the game.
Ultimately, both sides will lose time and money. War is expensive like that.
You could always sign the ads on the server side and tell the user to go away if your app receives modified data. ![]()
Jim sterling got rid of his ads and uses pateron but unless you have a huge ass following probably not worth it.
I kind of surprised that people havent adopted in game ads yet. your walking around the level and boom a billboard (its non-intrusive)
You’re replying to a thread that’s over 4 years old, and a person who hasn’t been on the forum since then. Also the topic wasn’t about mobile apps. It’s usually best to just let massively old threads die.
–Eric