Add a child to a game object in a script

Heya,

I’m just getting started with Unity, and it looks great so far. However, i’m struggling to do something that should be quite simple to do (it’s prolly just me being a failure :)) :

Let’s say I have a GameObject, called “Group” with a script assigned (or an instance of a prefab with just a script in it). What i want to do is to add a child to the Group (a child in the Hierarchy, not a Component) within my Start() function in the script.

When i tried to use Instanciate() to create a new object in my scene, it just puts it at the root of the Hierarchy, couldn’t find a way to add it as a child of Group.

Any clues ?

Thanks in advance,

Mael.

Hey,

I’m new to Unity too and wanted to do the same thing. I stumbled upon this: Unity - Scripting API: Transform.parent

I haven’t tried it yet, since I’m not home, but it certainly looks like the right property.

(that is, obj = Instantiate(); obj.transform.parent = parentTransform)

2 Likes

Aah cheers mate, it works :slight_smile: Issue fixed !