Add a particle to a particle system through script

Hey, guys. Been trying to create a script that adds some more versatility to Unities built in particle system, but have run into a pretty major roadblock. I can’t for the life of me find a way to simply add another particle into the particle system manually through script. It seems like it would be a weird oversite to not give you the ability to simply add a particle without being dependent on the built-in rate over time or burst modules, but I can’t seem to find any documentation on it. If anyone has any ideas, please let me know. Thanks in advance.

https://docs.unity3d.com/ScriptReference/ParticleSystem.Emit.html

I use this all the time for bullet splashes and smoke puffs. In fact …

ParticleSystems (particlesystems): emitting in various positions in space (no play / stop):

https://discussions.unity.com/t/849603/4

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That is EXACTLY what I was looking for. Once again, you saved my bacon, Kurt. Much appreciated!

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