Hi, all! This would spare me a HUGE amount of time if this is possible…
Is there any way I can add a prefix to a variable? In my game, I have 3 save slots, and a different variable set for each, and a static int in a master script that holds the current and active slot number. For instance:
If I make a variable ‘apple’, I’d have to make it for all 3 slots, which is fine by me. So, in a script labeled ‘Master’, there would be:
static var S1_apple : int;
static var S2_apple : int;
static var S3_apple : int;
Which is great. But if I want to modify it in another script, I have to do this:
var value = 23;
function Start(){
if(Master.CurrentSlot == 1){
S1_apple = value;
}
if(Master.CurrentSlot == 2){
S2_apple = value;
}
if(Master.CurrentSlot == 3){
S3_apple = value;
}else{
Debug.Log("You forgot a slot!");
}
}
For EVERY VARIABLE which takes forever and a half. So my question is this:
Can I add prefixes to variable names? At the beginning of the script, I would get the CurrentSlot in the Start() function, and then assign either S1_, S2_, or S3_ to a variable depending on the slot. Then, when I want to modify a variable, I could just use the prefix variable like
*prefix variable* + apple = value;
Look how much code that saved! 0_o
But obviously that doesn’t work.
Is there a way to do this? You’d be my saviour! 
Thanks!- YA
How about an array? Are you sure you need those variables to be static? Anyway…
static var apple : int[] = new int[3]; // array with 3 elements
var value = 23;
function Start()
{
// array indices start at 0 not 1
var index = Master.CurrentSlot-1;
if(index >= 0 && index < apple.Length)
apple[index] = value;
}