Add a texture to a mesh

Usually I set up a plane to represent the ground. Today I thought, “why not add a texture to make it less boring?” but that’s not as easy as it sounds. How do I apply texture(s) to a 3D GameObject?

Okay, so it’s easy once you read the manual.

I’m trying Shader Graph, but its UI makes no sense. I have a big blank space, where using the mouse wheel zooms in and out instead of scrolling.

Texture 2D asset - > Texture 2D sample - > output Color.

Create Material, assign to the Material slot on the mesh renderer.

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