Add additional UV channel for Blit

Hello,

I wonder how do I send TEXCOORD1 vertex information to image effect shader when I’m doing Graphics.Blit?

I’ve browse through the Internet however I cannot find anything useful.

So if anyone can tell me how to add an additional UV channel I’ll be very appreciated.

I don’t believe you can… Blit is designed to be as fast as possible, so it’s pretty trim. Maybe try a full-screen quad and an orthographic camera?